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17 Apr 2024 - Rule 3 has been updated with a new entry: "Players who are complicit in cheating by aiding, abetting and/or consciously profiting from illegal actions of other players, may also be punished with 7-day banishment, 14-day banishment, 30-day banishment with or without a final warning, or permanent banishment, depending on the seriousness of the violation and the Player's criminal record." - This doesn't really change the way we enforce the rules, because such cases used to be punished as "destructive behavior". We decided, however, that it deserves to be stated explicitly in the Rules.

We also updated Rule 6.: starting from Apr 25, the automatic auction bans will be twice as long. Check full changelog...

#11

02.03.2022 20:41:27

Walter White
Player

Level: 109
Profession: Royal Paladin
Residence: Edron

Vice Leader of the Reality Reboot (Say my name)

Posts: 20

Re: Tibiantis Lore, ankrahmun/aruthang.


Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slowly on the old spawns and then a year after that we will have 100 lvl 200s cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.
  • Last edited 02.03.2022 20:44:56.
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#12

02.03.2022 20:43:17

Biggest Pig
Player

Level: 146
Profession: Elite Knight
Residence: Edron

Leader of the Reality Reboot

Posts: 5

Re: Tibiantis Lore, ankrahmun/aruthang.


Walter White  wrote:

Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slwoly on the old spawns and then a year after that we will have 100 lvl 200s and cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.



+1

#13

02.03.2022 21:37:04

Saviour
Player

Level: 219
Profession: Elite Knight
Residence: Edron

High Council of the Government

Posts: 91

Re: Tibiantis Lore, ankrahmun/aruthang.


Walter White  wrote:

Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slowly on the old spawns and then a year after that we will have 100 lvl 200s cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.




as Kay said u won't find better places in new areas for profit than orc fortess
as Kay said everything at new content is balanced, and u won't find better exp for hand+hmm than vdl

the thing is peoples are bored cuz Administration took from us original ankh and they give us nothing for that, only "logic and easy quest to get access" - maybe ankrahmun doesnt even exist? its easy to make screens from "ankrahmun" in map editor..
maybe they just deleted ankrahmun, and they're looking for new content like aruthang etc.. thats why u can sell some stuff (like old ankrahmun djins) there after missions, maybe after finishing aruthang missions you unlock other items for sell there with lower price..

i like old tibia 7.4 as well and its perfect server, but we lost 1 city and they give us nothing for that, thats why peoples getting bored cuz we are lacking some monsters like scarabs etc.. we are lacking of few spawns..
  • Last edited 02.03.2022 21:37:36.
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#14

03.03.2022 03:46:41

The Punisher
Player

Level: 55
Profession: Paladin
Residence: Venore
Posts: 6

Re: Tibiantis Lore, ankrahmun/aruthang.


Walter White  wrote:

Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slowly on the old spawns and then a year after that we will have 100 lvl 200s cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.




The problem about this is that the number of players online is decreasing. Slowly, but decreasing. Ofc the kingdom-swap server, war and economic recession (real life) made max online players recently. But it was just a hype. Most of online players are just mages doing runes to sell for dollars or euros (economic recession). They are important? Yeah! But we also need active players, don't you think? With less players to buy itens and players to rune, you won't be able to do your vdl/warlock hunts. Some weeks after the all time max online players, it is already coming back to regular basis. However, there are way more players with good set and hunting monsters that drop itens you can only sell to players. The players who want to level, do some quests, this kind of player needs to increase. The old ones, like you, soon won't be able to sell your itens from huntings, or buy runes, can you understand that? I'm not saying that ankh is the solution. For example, i really don't mind a raise on premium account price for investing in ads/media. Thats's a nice example. As consequence it would need a way to burn gold and maybe itens (right we got mana fluids and houses rent as top burners). Thats not so hard to understand.
Ofc Cip did a mess with real tibia, but we can do some changes slowly, and learning with that.
I understand your point of view, but at this rythm, soon you will be distance highscore of an empty server with 10 players online, as you said. And i think you wouldnt like that either.
There's always a middle term, we dont need to get access to tombs and stuff, but new ways of BURNING gold and itens. So lets think together. When you say things like "you bunch of crying babys" you are just being arrogant. This is an ot server, we can think of new solutions and learn with cip errors. But for that, we all need to be open to dialogue
  • Last edited 03.03.2022 14:44:55.
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#15

04.03.2022 17:50:15

Supino
Player

Level: 35
Profession: Master Sorcerer
Residence: Edron
Posts: 2

Re: Tibiantis Lore, ankrahmun/aruthang.


Why not open ankrahmun without peninsula?


The server is growing and it's getting harder and harder to hunt!

#16

04.03.2022 20:46:41

Lamusini
Player

Level: 116
Profession: Royal Paladin
Residence: Venore

Retired of the Bolts and Cats

Posts: 97

Re: Tibiantis Lore, ankrahmun/aruthang.


Saviour  wrote:

Hello Tibiantis!
Isn't it time for Tibiantis lore?!
When you guys - Kay,Lord,Xioniz gonna update Tibiantis site with old lore about ankrahmun/aruthang?
I hope also those lores gonna be extended with more information, cuz as far as i remember, you guys said that there will be an additional hint with the new website.
Tibiantis is waiting, peoples want to get in to this ankrahmun finally!
It's been almost 2 years since we remain faithful to the server, I think it's time to reward us.



Yo mate!
+1 "When you guys - Kay,Lord,Xioniz gonna update Tibiantis site with old lore about ankrahmun/aruthang?"

"Tibiantis is waiting, peoples want to get in to this ankrahmun finally!" - It should be opened long time ago! There can be hard unsolvable quests, but just access should be easier. Some kind of key quest. I don't understand why this quest is so complicated:P. It's just access. So +1

Yours Lamusini
  • Last edited 04.03.2022 21:01:05.
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#17

06.03.2022 14:45:12

Nieszczesliwy
Player

Level: 38
Profession: Elder Druid
Residence: Darashia
Posts: 1

Re: Tibiantis Lore, ankrahmun/aruthang.


Walter White  wrote:

Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slowly on the old spawns and then a year after that we will have 100 lvl 200s cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.



+1  - we fall at the same point of tibia rl with map updates, in a while we will ask for oramond too (?)

#18

06.03.2022 15:05:43

Saviour
Player

Level: 219
Profession: Elite Knight
Residence: Edron

High Council of the Government

Posts: 91

Re: Tibiantis Lore, ankrahmun/aruthang.


You are sticking to the fact that ankrahmun is some kind of change, after all we have been taken 1 city from the original tibia, so what are we talking about? what changes...
We just want back what was taken from such a beautiful old Tibia.

#19

06.03.2022 17:07:39

War Wolf
Player

Level: 50
Profession: Sorcerer
Residence: Thais
Posts: 5

Re: Tibiantis Lore, ankrahmun/aruthang.


Saviour  wrote:

You are sticking to the fact that ankrahmun is some kind of change, after all we have been taken 1 city from the original tibia, so what are we talking about? what changes...
We just want back what was taken from such a beautiful old Tibia.



?????

#20

06.03.2022 17:51:58

Saviour
Player

Level: 219
Profession: Elite Knight
Residence: Edron

High Council of the Government

Posts: 91

Re: Tibiantis Lore, ankrahmun/aruthang.


Ankrahmun was as original part of tibia 7.4.
  • Last edited 06.03.2022 17:52:18.
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