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Changelog
17 Apr 2024 - Rule 3 has been updated with a new entry: "Players who are complicit in cheating by aiding, abetting and/or consciously profiting from illegal actions of other players, may also be punished with 7-day banishment, 14-day banishment, 30-day banishment with or without a final warning, or permanent banishment, depending on the seriousness of the violation and the Player's criminal record." - This doesn't really change the way we enforce the rules, because such cases used to be punished as "destructive behavior". We decided, however, that it deserves to be stated explicitly in the Rules.

We also updated Rule 6.: starting from Apr 25, the automatic auction bans will be twice as long. Check full changelog...

#1

13.10.2023 22:54:09

Paulo Phobos
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 24

Re: Increase trade limit ("You can only trade up to 100 objects"




Any particular reason why we have to limit it to 100 objects?
Would be very helpful for trading bps of runes at bulk
  • Last edited 13.10.2023 22:55:59.
  • Quote

#2

13.10.2023 23:34:19

Melkor
Player

Level: 172
Profession: Elite Knight
Residence: Edron

One of the Kongs (King Melkor)

Posts: 4

Re: Increase trade limit ("You can only trade up to 100 objects"


The reason is that in this version it was like that.

#3

14.10.2023 00:27:27

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 92

Re: Increase trade limit ("You can only trade up to 100 objects"


Paulo Phobos  wrote:


Would be very helpful for trading bps of runes at bulk



you have right  maybe we should cancel safe trade. trading involves trust and somewhere we lost it.

ask not what tibiantis can do for you
ask what you can do for tibiantis

#4

14.10.2023 01:16:19

Paulo Phobos
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 24

Re: Increase trade limit ("You can only trade up to 100 objects"


Melkor  wrote:

The reason is that in this version it was like that.



Sorry friend but I fail to understand your argument on why its good that we can't trade more than 4 BPs of runes at once.

"it was like that in 7.4" is not a valid argument as there are many things even in Tibiantis that are different from 7.4 because devs decided it would be a good balancing move, such as:

- There was no WASD walking in the 7.4 client, do you think we should remove it too?
- Quests were different in 7.4, they gave item reward (example: vampire shield quest, bright sword, bk quest, etc etc) and here in Tibiantis they are different. Should it be the same as 7.4 too?
- Items stats here are very different from 7.4, for example mpa is 22 arm and has 30% mana drain protection, and various other items have more arm (k-armor, crown armo, golden armor, dsm, all the legs too, etc etc). Should Tibiantis staff keep items stats the same as 7.4, because "in this version it was like that"?
- Many spells are different here in Tibiantis, such as Paralyze taking less mana, exura sio less mana, and others spells. So maybe that is also wrong because "in 7.4 it was not like that".?

It is clear that Tibiantis staff does not want to make a perfect replica of 7.4, but instead they make few but enough changes so its MORE balanced than it was in 7.4 but still similar enough to have the same nostalgia feeling, maintaining the core mechanics of the version.

As our friend pointed out, at earlier versions in Tibia we didn't even have the Safe Trade, but in 7.4 we have Safe Trade, yet its limited to 100 items only. Now tell me why do you think increasing that limit to something like 200 items or 300 items would be a bad thing for the game

#5

14.10.2023 15:08:43

Kelu
Player

Level: 20
Profession: Master Sorcerer
Residence: Kazordoon
Posts: 9

Re: Increase trade limit ("You can only trade up to 100 objects"


My guess is this is a Tibia client limitation - and as such it's not that easy to change this. For sure it's a possible change, but it would involve too much work which could be used for other more important things.
However even if I'm not correct - this limitation is what makes people trust (or not) each other when they trade more than 4 BPs of runes for instance. Which can increase scams etc, which was a huge part of the 7.x vibes.

#6

14.10.2023 15:18:59

Paulo Phobos
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 24

Re: Increase trade limit ("You can only trade up to 100 objects"


Kelu  wrote:

My guess is this is a Tibia client limitation - and as such it's not that easy to change this. For sure it's a possible change, but it would involve too much work which could be used for other more important things.
However even if I'm not correct - this limitation is what makes people trust (or not) each other when they trade more than 4 BPs of runes for instance. Which can increase scams etc, which was a huge part of the 7.x vibes.



Yes I can imagine it would be a technical limitation but perhaps now in 2023 it could be something they can fix with ease? Only devs can tell.
About scamming being part of 7.x vibes. Honestly, I see your point but it's not like this was implemented to be a feature so people can scam others when it's past 4 BPs. I am not sure if this is a good argument because then we could just revert back to not having safe trade like earlier versions then it's much easier to scam requiring trust for any trade, is that what you want?
Right now I can trade many BPs safely it's just that it will take me a long time instead, having to do it 4 by 4. I understand scamming people is part of the fun but as I said if that's what devs want they could just get rid of safe trade instead.

#7

14.10.2023 16:00:00

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 92

Re: Increase trade limit ("You can only trade up to 100 objects"


Paulo Phobos  wrote:

As our friend pointed out, at earlier versions in Tibia we didn't even have the Safe Trade, but in 7.4 we have Safe Trade, yet its limited to 100 items only. Now tell me why do you think increasing that limit to something like 200 items or 300 items would be a bad thing for the game



because of damage to the role and importance of building a trustworthy reputation in an interactive trading community

ask not what tibiantis can do for you
ask what you can do for tibiantis

#8

14.10.2023 16:04:50

Paulo Phobos
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 24

Re: Increase trade limit ("You can only trade up to 100 objects"


Pi  wrote:

Paulo Phobos  wrote:

As our friend pointed out, at earlier versions in Tibia we didn't even have the Safe Trade, but in 7.4 we have Safe Trade, yet its limited to 100 items only. Now tell me why do you think increasing that limit to something like 200 items or 300 items would be a bad thing for the game



because of damage to the role and importance of building a trustworthy reputation in an interactive trading community



How much impact you think we would have in the game if we could trade 8 or 10 BPs instead of 4 for example.
Also, you said yourself, better remove safe trade then if that's the point

#9

15.10.2023 14:15:15

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 92

Re: Increase trade limit ("You can only trade up to 100 objects"


it's better to do nothing than to do what is wrong.

me saying the opposite of what you suggest would be better,
meant to show your suggestion is no-good.

attempt to look at the degeneration of tibia step-by-step.
try to see how apparently meaningless changes, little by little, lead to major consequences.

please read this before posting:
https://discord.com/channels/602454923141054475/610901021580853248/1158568303564963942

Kay  wrote:

tibiantis is generally built on four pillars:
1. recreation of the original 7.4 in the very details as no one has ever done before - to make it feel like the real thing, rather than just another OT
2. well thought custom changes: development of new content (fully integrated with the original) to add some freshness and new challenges to the game; plus necessary balance changes
3. very strict anti-cheating policy and rules enforcement
4. general stability and long-term vision (lack of resets, no new launches every month etc.)
that's how we always described it (in short), since the very first days of this project

so when you make a proposal, you should simply ask yourself whether the reason of your proposal is the same as our goals



Kay  wrote:

there is a whole difference between developing new content (which you can even ignore if you prefer) and changing the original mechanics, especially by adding features from newer versions
tibiantis was never meant to be an exact 100% copy of the original 7.4, but it also wasn't meant to introduce unnecessary changes to the original 7.4 stuff
the tibiantis goals and path had been widely explained back in 2019, long before its release/start
so, if anything, you should only refer to them, because the whole argument "it's not 7.4!! vs but aruthang!!" is just pointless

taking a bank system as example here: what is the purpose of this suggestion? "it would be more convenient, a quality of life feature"
can we link this with any of the aformentioned four points? no, we can't, adding a bank system would be a step away from the original 7.4 __without any necessary reason__, which is unwanted, and we don't intend to make the game easier or more convenient, it's taking away part of the thrill about changing gold and the need to carry some gold for travel etc.
so in this case "bank system doesn't belong to 7.4" argument is completely valid
and it cannot be denied by the fact that we have added aruthang


ask not what tibiantis can do for you
ask what you can do for tibiantis


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