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17 Apr 2024 - Rule 3 has been updated with a new entry: "Players who are complicit in cheating by aiding, abetting and/or consciously profiting from illegal actions of other players, may also be punished with 7-day banishment, 14-day banishment, 30-day banishment with or without a final warning, or permanent banishment, depending on the seriousness of the violation and the Player's criminal record." - This doesn't really change the way we enforce the rules, because such cases used to be punished as "destructive behavior". We decided, however, that it deserves to be stated explicitly in the Rules.

We also updated Rule 6.: starting from Apr 25, the automatic auction bans will be twice as long. Check full changelog...

#1

04.10.2022 11:11:51

Smoku Sho
Player

Level: 92
Profession: Paladin
Residence: Ab'Dendriel
Posts: 8

Re: Sggest about Monster Respawn Time Balanced ?


Hello dear Owner and Tibiantis Players

I got one suggest about monsters respawn time balanced
Like we know those days in tibia 7.4~ Engine respawn time was affected
from numbers of players online in same time. Those days normal was 600-700~ in one world.
Tibiantis in high time is 200~ Online players in same time
Well those days 200 online players was really low numbers. When i hunting for example guards i need to
take 4 floors (2 pure Guards , then Soldiers/Guards and Soldiers only) Even then respanw is really low like 50% full. I remember really good back to 7.4 i played palladins 60 , 80+ and even on thouse levels i owned 2 floor guards and respanw was fine.

Greetings

#2

04.10.2022 12:18:17

Fly Away
Player

Level: 137
Profession: Royal Paladin
Residence: Thais

Special Weapons and Tactics of the Tbi

Posts: 3

Re: Sggest about Monster Respawn Time Balanced ?




spawn is a bit too slow, especially in the mornings or in late nights,
spawn should be adapted to real number of players on tibiantis right now.

signed

#3

04.10.2022 18:43:49

Kay
God

Level: 25
Profession: Elder Druid
Residence: Ab'Dendriel
Posts: 212

Re: Sggest about Monster Respawn Time Balanced ?


Fly Away  wrote:


spawn should be adapted to real number of players on tibiantis right now.



It's already been adapted. Respawn works as if there were 300 characters online more, i.e. when there are 200 online, it works as if there were 500.

#4

06.10.2022 01:50:43

Smoku Sho
Player

Level: 92
Profession: Paladin
Residence: Ab'Dendriel
Posts: 8

Re: Sggest about Monster Respawn Time Balanced ?


Kay  wrote:

Fly Away  wrote:


spawn should be adapted to real number of players on tibiantis right now.



It's already been adapted. Respawn works as if there were 300 characters online more, i.e. when there are 200 online, it works as if there were 500.



Meyby should be a bit more balanced ?
Tibiantis high online time in this moment is arround 200~
even 500 online ware thouse days semi high i think 700~ time when 200 ppl online will be fear cuz 200 here is like 700 in real tibia thouse days
affcorse when come more ppl can nerfit what u think about it ?

#5

23.10.2022 12:17:11

Kay
God

Level: 25
Profession: Elder Druid
Residence: Ab'Dendriel
Posts: 212

Re: Sggest about Monster Respawn Time Balanced ?


Smoku Sho  wrote:


even 500 online ware thouse days semi high i think 700~ time


The daily peaks used to be way higher than 500 back then, but the daily minimum also way lower than 350-400. The spread was generally greater. We find that the current solution is a good balance here. If we were to balance it further, it would require changing the whole formula, rather than just making a simple addition.
  • Last edited 23.10.2022 12:18:28.
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