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Changelog
06 Jan 2025 - Today Santa returned to his home on Vega. Christmas trees are also gone and cannot be bought from NPCs anymore. Along with these changes, several minor map fixes have been applied (e.g. a missing stalagmite in the dragon lair was re-added, it is now not possible to levitate in that spot). Check full changelog...

#21

27.12.2024 16:33:52

Kay
God

Level: 26
Profession: Elder Druid
Residence: Darashia
Posts: 261

Re: Aruthang - feedback and discussion


Kell  wrote:

Is the current quest going to be affected by update?


Quests won't be affected. Grammar errors here and there may be corrected, but it won't have any effect on the existing quests or keywords.

Kell  wrote:


Not sure about taxes part, is it about prices at the stores? They're barely noticeable, except maybe for lack of the life ring, which is super useful for the area.


It was mostly referring to mailboxes which players asked for. Currently, you can only send parcels from the customs office. Because of that, parcels are an easy target for lootbag thieves on Aruthang.
  • Last edited 27.12.2024 16:36:23.
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#22

02.01.2025 00:35:57

Tarsal
Player

Level: 45
Profession: Elder Druid
Residence: Ab'Dendriel

Mau of the Bolts and Cats

Posts: 23

Re: Aruthang - feedback and discussion


Protection zone like PoH i.e. with some danger so no manasitters, if its just protection thats desired.

I would like a mid level mage spot that promotes hybrid spell/ melee hunts. On each cycle you have a lot of weak defensive monsters like skeleton and ghoul then one or two tough monsters that need runes to kill are favoured for mages to kill.

There are a few spots like this with ghouls and occasional demon skeletons but demon skeletons are just bad to kill with runes. A monster that was only weak to fire and single spawns would promote exori flam and would strongly favour mages.

There is also lots of unexplored potential for summon focused hunting areas even up to high levels - but one for a separate brainstorm.
  • Last edited 02.01.2025 00:43:04.
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#23

04.01.2025 22:02:49

Rookgardeq
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 2

Re: Aruthang - feedback and discussion


My proposal is to make 1 of the sqms next to troglo/alphas well entrance not refreshable. As far as I know, there is no 'safe spot' to leave letter before well where it won't disappear with the floor reset. Correct me if I'm wrong.  Considering it's a long way back, that little fix would be really helpful.

#24

20.01.2025 20:22:24

Kay
God

Level: 26
Profession: Elder Druid
Residence: Darashia
Posts: 261

Re: Aruthang - feedback and discussion


Rookgardeq  wrote:

My proposal is to make 1 of the sqms next to troglo/alphas well entrance not refreshable. As far as I know, there is no 'safe spot' to leave letter before well where it won't disappear with the floor reset. Correct me if I'm wrong.  Considering it's a long way back, that little fix would be really helpful.


The door is currently not refrashable, from what I see (even though it should be), so you could put a letter there if you leave it open. Good point, anyway, noted.
  • Last edited 20.01.2025 20:23:27.
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