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Changelog
26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before.
Check full changelog...
What does staff and other players think about adding a little crit chance? Is it too futuristic or lame?
2 options crossed my mind: 1) At some skill lvl - like achieving, for example, distance 80 will add 1-2% crit chance, then skill 90 will add another 1-2% and skill 100 same. These numbers might be too high idk. The idea behind it, is that ppl wont leave after achieving something, but actually make their gameplay more fun. Work towards something that isnt that easy to achieve and then get to enjoy something cool. 2) Upgrading weapon - adding some rare item to stronger monsters with 0,1% drop chance and using it on weapon and gaining some %. You should also add some money to use that item. Helps to keep inflation under control if its necessary.
Can even go further with "DODGE" for armors just as rl tibia.
IMO they dont break the game, but I might be wrong. There are smarter ppl who can see negative effects of that in Tibia 7.4
What about adding it only on non-pvp situations? Hard to implement? Still breaks the game? Even like total of 2-3% chance would make hunting much more exciting imo.
A lot of people come back for the game they remember, with a few fixes where the original game had some flaws. I don’t think they’d like crits for that reason. There may be other OTs that have more changes that could try it.
Melee damage for knights was quite low excitement since its just a steady stream of damage. That said final damage is formed from 5x 100 side dice rolls (2 attack, 2 shield, 1 armor) so there is potential for some much higher hits occasionally, and many frustrating misses on weak creatures.
Thanks for taking the time and giving an explanation. Just tought it could give some exitement without being too futuristic and breaking the game. Something else that make ppl wanna skill up.