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#1

05.02.2023 11:06:44

Saviour
Player

Level: 249
Profession: Elite Knight
Residence: Venore

High Council of the Government

Posts: 91

Re: Aruthang rework


Due to the large number of new players, I suggest that the hunting places on the aruthang be optimized.

first point
underworms can be beaten with hmm and reachable exp per hour about 120k

second point
magma beasts
less hp, adjusting the spawn for solo exp and reachable exp per hour about 120k
  • Last edited 05.02.2023 11:07:30.
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#2

05.02.2023 11:22:20

Hand of Blood
Player

Level: 26
Profession: Knight
Residence: Thais

Retired of the Bolts and Cats (Event Organizer)

Posts: 91

Re: Aruthang rework


Saviour  wrote:

Due to the large number of new players, I suggest that the hunting places on the aruthang be optimized.

first point
underworms can be beaten with hmm and reachable exp per hour about 120k

second point
magma beasts
less hp, adjusting the spawn for solo exp and reachable exp per hour about 120k


Maybe I understood something wrong but with people claiming spawns for upto 4 hours, wouldn't it be smarter to add multiple hunting grounds than to just make the ones existing better/bigger/optimized.

(since there will be the same amount of players there) ?

And btw when 7.4 came out there were nearly 1.000 players on Antica
(doesn't mean I dont think some bigger hunting grounds would be good.)

#3

05.02.2023 11:57:48

Saviour
Player

Level: 249
Profession: Elite Knight
Residence: Venore

High Council of the Government

Posts: 91

Re: Aruthang rework


Hand of Blood  wrote:

Saviour  wrote:

Due to the large number of new players, I suggest that the hunting places on the aruthang be optimized.

first point
underworms can be beaten with hmm and reachable exp per hour about 120k

second point
magma beasts
less hp, adjusting the spawn for solo exp and reachable exp per hour about 120k


Maybe I understood something wrong but with people claiming spawns for upto 4 hours, wouldn't it be smarter to add multiple hunting grounds than to just make the ones existing better/bigger/optimized.

(since there will be the same amount of players there) ?

And btw when 7.4 came out there were nearly 1.000 players on Antica
(doesn't mean I dont think some bigger hunting grounds would be good.)



u dont understand one thing, the 4 hour rule was implemented by the guild that won the war and not by the server owner.
  • Last edited 05.02.2023 11:58:35.
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#4

05.02.2023 12:41:42

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 102

Re: Aruthang rework


don't u think u have enough exp already?

maybe stop exp or make new chars or something

i doubt those spawns are meant to be solod by superman chars to reach 300

ask not what tibiantis can do for you
ask what you can do for tibiantis

#5

05.02.2023 15:38:52

Hand of Blood
Player

Level: 26
Profession: Knight
Residence: Thais

Retired of the Bolts and Cats (Event Organizer)

Posts: 91

Re: Aruthang rework


@Toady

OK, thanks for assuming I didn't understood that this rule isn't invented by the server owners.
(How arrogant are you? lol)
You ignored my other two arguments, which were that nearly 1,000 players managed to play back in the days and to create more hunting grounds would be better instead of making the people who are PGing even more PGing, further widening the gap between rich(high) and poor(low).
If you don't like the 4 hour rule, go ahead and try to change it.
You are able to get enough high level players, including yourself, to do so.
And there are 4 other people who have the level you have (200+) after 3 years.
How can you not be satisfied with this achievement?

Bubble and so on also managed to get PG on such a small map.
I guess we have to live with it.
  • Last edited 05.02.2023 15:58:08.
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