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Changelog
26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before.
Check full changelog...
I got one suggest about monsters respawn time balanced Like we know those days in tibia 7.4~ Engine respawn time was affected from numbers of players online in same time. Those days normal was 600-700~ in one world. Tibiantis in high time is 200~ Online players in same time Well those days 200 online players was really low numbers. When i hunting for example guards i need to take 4 floors (2 pure Guards , then Soldiers/Guards and Soldiers only) Even then respanw is really low like 50% full. I remember really good back to 7.4 i played palladins 60 , 80+ and even on thouse levels i owned 2 floor guards and respanw was fine.
spawn should be adapted to real number of players on tibiantis right now.
It's already been adapted. Respawn works as if there were 300 characters online more, i.e. when there are 200 online, it works as if there were 500.
Meyby should be a bit more balanced ? Tibiantis high online time in this moment is arround 200~ even 500 online ware thouse days semi high i think 700~ time when 200 ppl online will be fear cuz 200 here is like 700 in real tibia thouse days affcorse when come more ppl can nerfit what u think about it ?
even 500 online ware thouse days semi high i think 700~ time
The daily peaks used to be way higher than 500 back then, but the daily minimum also way lower than 350-400. The spread was generally greater. We find that the current solution is a good balance here. If we were to balance it further, it would require changing the whole formula, rather than just making a simple addition.