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26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before.
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There are planty of RPg players in tibiantis hungry of new challanges. Based on anniversary token example, there is one idea which commes to my mind to improve a bit current gameplay by new boss raids.
Strength: Bosses as champions of each monster class a bit stronger than the regular monster.
Loot: Boss tokens divided by some category which could be exchanged for custom/non-custom decorative items (or even something that could be used as equipment but no game-changers.)
Resp place: Random in the area where regular monster of each class occures, so even random newcommer can face this challange.
Resp time: Random, taken into consideration monter class category.
How to exchange: New NPC or existing one with an access quest (but not so easy and logic as Ankrahmun) so at least a part o us can have some fun while doing it.
This is just a bunch of my thoughts i wanted to propose to make our tibiantis life more interesting. Looking forward for any comments !
Level: 20 Profession: Royal Paladin Residence: Venore
Posts: 9
Re: Boss raids.
There are planty of RPg players in tibiantis hungry of new challanges. Based on anniversary token example, there is one idea which commes to my mind to improve a bit current gameplay by new boss raids.
In my opinion, the last event that ended in thais was one of the nicer / more interesting events I have been to (especially since it was put on the server at 7.4). additionally, I think that each of the monsters at the event was thoughtful and cool. some of the mini-bosses I managed to kill were medium demanding but I bet low level characters wouldnt be able to kill some of them. I think that having such an event somewhere already created, the administration has a lot of room to show off by constructing new ones, because it already has some vision and established habits.
Resp time: Random, taken into consideration monter class category.
here I might add that a nice option would be where some NPCs would say some message about the boss, I mean when the boss shows up he would throw some magic words. For example : Santa Caluse about Yeti: I saw a large white hairy beast
at the moment we have 2-3 Bosses and one sensible raid, personally, if it would be from 15-20 random bosses, it would definitely diversify the game, I will say that I would definitely do it myself and check if I can find something interesting
Dunno about it, personally i have nothing against it. By the way, what was the reason in resignation from demodras, old widow bossess?
Yours Lamu
They were excluded, because they didn't belong to 7.4 which served us as a starting point.
@top Not necessarily what this proposal is about, but I can tell there are more bosses and raids planned that will be worth checking for. They will be introduced over time, starting from the upcoming rework/update.
Not necessarily what this proposal is about, but I can tell there are more bosses and raids planned that will be worth checking for. They will be introduced over time, starting from the upcoming rework/update.
I know there is still a lot to discover on Ankrahmun, but I'm waiting for this. These raids could take place especially on custom Aruthang and Ankrahmun, so that no 7.4 purist would complain that something killed him on vanilla lands where it shouldn't be possible on 7.4.
Checking bosses is like the only thing I enjoy apart from the normal gameplay, highly recommend adding atleast a few "new" raids/bosses without and with raid announcement.
I agree, killing and hunting down bosses was some of my favorite times in tibia. I would love it if this server started gaining a lot more 100+ characters and INQ / POI was added with custom rewards (not items that break the game) so you can camp bosses for rare loot (again not items that break the game unless its like a .0001% rarity for golden boots etc :D). Same thing for POI it opens up a massive area to hunt with strong monsters and the potential for bosses as well. Probably a ton of work to rework all of those monsters loot tables so we dont have the POI / INQ weapon meta but the areas themselves were a lot of fun to hunt / boss hunt.