Dear Players, we're presenting the second and main teaser of the upcoming update.

Aruthang is an archipelago located in The South Seas. Only the biggest island - of the same name - is currently inhabited. It is the most recently discovered land. The first people to come to the island were the crew of Battuta's Ibn Kazzan expediton after they had strayed from the course during a storm. Their mission was to plot out a direct sea route between Darashia and Thais through the untamed south waters. Although the King had refused patronage over the expedition, Darashians still believed a much quicker and cheaper connection would get King's attention and improve their situation. They felt they were treated neglectfully and sought relief because of the unsolved case of the graveyard ruins of Ankrahmun, where seemingly necromancers of Drefia are rising an undead army.

But even disappearance of Battuta's ship - the first-born son of Caliph - did not affect the King, who himself is desperately focused on breaking the rebellion and planning to move forward in the war against orcish hordes. Rumours have it he also fears The Dark One may come back once again.
Help came from the side of Venore, the city of traders and great sailors. Venorean people are always looking for new ways to grow their independence from the Kingdom. Although it was widely considered wasteful, their policymakers thought that Darashians' loyalty might later pay off in that matter. So they offered their help in organizing search mission to rescue Battuta, as Caliph never stopped believing he was still alive.

The common Venorean-Darashian rescue expedition left the port of Venore under the command of a young and ambitious Captain Lionheart. The course of their journey and how they would find the island is unknown, but the ship eventually arrived in the new land, which would later be named Aruthang. They found five survivors of Battuta's party. Three more were reported to have died on the island, of which one was Battuta himself, to despair of Caliph. All the others were apparently taken by the irreconcilable sea.

The newly discovered archipelago quickly became an object of interest for Venoreans, where again they saw a chance for an expansion of their influence. Several other expeditions arrived in Aruthang and concluded rich mineral deposits of unknown origin. The new colony was oficially settled. As a part of Thaian Kingdom, the Venoreans were obligated to notify the King and so they did in a short note. However they did not mention about them having hired a party of dwarven miners to drill down the tunnels. Whether the King has already been made aware is unsure, as he hasn't yet made any statement regarding Aruthang. It seems that Venore balances in its politics very deftly, taking advantage of all the King's current affairs. Atleast for now. It is also believed only the sailors of Venore are competent and brave enough to dare the element of the southern waters.

Speaking of the tunnels, the geology of Aruthang is unusual as compared to the continent. It consists of layers that visuably differ from each other in terms of hardness and presence of minerals. Only the dwarves were able to establish the mines, but not without issues. Currently four mines operate everyday under custody of Gedor Otad from the Savage Axes. Port town is managed by humans, with Mark Helmsman being the one in charge and responsible for orders from the mother land.

On the island there are many species of plants that are not seen anywhere else. But it is mostly known for grapefruits plantation, which makes a great part of Aruthang's export. Dwarves' subject of study are also unknown species of mushrooms found in the caves.
Despite their clear free market views Venoreans charged the transport. That does not only include riches and minerals. They keep records of the whole flow of goods, which is probably due to the presence of dwarves. Although no one would openly admit, it is quite apparent the two sides don't fully trust each other.

Surprisingly, two of the castaways refused to go back. In recognition of their service, the Caliph relieved them of any duties. They still live in their survivors shelters and by the island society are considered rather harmless lunatics.

Fishing is important but not crucial. Meat is obtained from sheep that also live wild and are often hunted by kobolds - the humanoid race that inhabits the island. It is unclear whether kobolds are native inhabitants or had come to the island earlier. So far, not many contact attempts have been made. Kobolds are hostile to those who get too close to their dwellings, but they don't seem to attend the other parts of the island, therefore are not considered a big threat for now.

Threat comes mostly from beneath. Strange and savage specie has been found deep in the cavern under the well shaft. For that reason, the only well had to be closed and the colony still suffers lack of running water. Venore plans to greatly increase expenses on the military in further expansion of the colony.

Mines are often raided by another strange race of greeny and short creatures. Despite their huge lower teeth, those are rather harmless. Although several weak attacks on sleeping dwarves were noted.

Legend also has it that deep in the underground gigantic worms have their dens, from which at night they drill upwards with a cracking sound, to stick out of sand and grab the victim in the blink of eye. Only to hide deep in the earth for next months.
The story was first told by one of the survivors. According to his words, a giant worm had eaten one of the others the first night. But there is no evidence whatsoever, and considering all survivors suffered from fever and scurvy, it most likely was merely a hallucination.

Rumours or not, only gods know what else may lurk in the deepest layers and which the greed of two races may one day unleash.

Raport AVD-07 by the secret agent in service of Her Majesty.
Two found pages of a diary of unknown crewmate were attached.
Kay, 20 Jan 2021 0:26:27 CET Comment (3)
Merry Christmas!

Have you been good this year?
Santa Claus has left his cozy house in Vega to bestow presents on Tibiantis inhabitants!
Don't hesitate to pay him a visit! :)
Christmas Trees are also available at furniture stores.

Warmest wishes!
Dear Players,

in the past weeks we have been working on re-arranging the whole Tibiantis back-end infrastructure in order to ensure its long-term stability and bug-free performence. We'd now like to ask you to help us make sure of it. For that reason we're inviting everyone to take part in a public test server!

Test server will be open tomorrow (24th December) at 12:00 CET and held on as long as needed. To encourage joining, it will start as pvp-enforced, with all rules as they were back in the day (lack of skulls, experience for killing players, shorter exhaust time for offensive spells). In each town's depot you can also find NPC Tobias The Helper who will donate you some money and runes.

Test server will load database saved on today's server save. All accounts and characters will be present in the state as they were at that time - except for premium, which is given to every account regardless of its status. Of course deeds from test server, other than breaking the rules, will NOT have any impact on your character on the actual server. Being online on both in the same time is allowed.

To login, you only need to check 'Test Server Login' in client's options and type your passwords (up-to-date as for 23th Dec 09:00 CET).
For test server purposes, client will be updated to version 1.43 tomorrow after daily-save.

Have fun!
Dear Players,

We'd like to share with you first teaser of the upcoming update. Date of release is not scheduled yet, but from now, until then, we will be posting update teasers regularly. Treat this one as an introduction.
As a sidenote, we'd like to mention the new website is almost finished and we will probably be moving to it next week. If you'd still want to request anything for the new website, don't hesitate to do that. :) Use our forum or
discord server.

Day 187
It's been half a year on that smelly boat. My fever has subsided, but I'm not feeling any better. I think I'm driving crazy. Around noon I went on a deck and I mistook the clouds for a shore. Nobody laughed. I think we're all driving crazy. Even the Venoreans. Only the captain seems to stay in shape. Actually, I must had been already crazy for entering this crazy service. Was that the money or desire to get out of that falling-down town? The caliph must be crazy to believe his first-born son is still alive. And Battuta Ibn Kazzan was crazy as well. Designate a route to Thais through the Southern Seas? That's a crazy idea to even think of. He is probably long eaten by sharks or makes a signpost for sea turtles. And for us... on our way to death from dehydration... at best. Aren't we all crazy? Is it that burning sun or the omnipresent sand that makes all Darashians mad men? No wonder the king does not give a penny for that crazy sandy rubble... Curse that!

Day 188
In the early morning we were awekened by a scream. A mad scream. Not that kind of scream as when you call on someone. A scream as if you were being skinned alive. I wasn't frightened though. It sounded somewhat familiar, besides I think I'm already crazy enough not to care. But there was a commotion on the ship, so I looked up and then I heard clearly one word: "LAND!". A word I haven't heard for so long one could have thought it was a forbidden word. It was the sailor on a crow's nest. My first thought was that the poor guy drove crazy and has mistaken clouds for... suddenly, the land appeared before our eyes.

A land green as I've never seen in my life. Not that I have seen much other than the burnt land of Darashia, but... Is that real? Or have I just died and now my soul's slowly moving towards that green paradise? Well, could've been worse... 'Prepare the lifeboats, we're going ashore!' - yelled the captain just behind my ear.
Kay, 20 Sep 2020 23:25:08 CEST Comment (0)
Dear Players,

small client and houses updates are here!

From now you can sell houses to other players as well as transfer between characters of your own account. In order to do that, you need to log in to "My Account" page and go to "My Houses". You will find all the details there.
We also announce that since server save on Saturday 18th July inactive guilds will no longer be able to keep guildhouses. If guild is inactive it will lose its guildhouse on that server save, and every next server save since then. Please keep that in mind and make sure your guild meets all the requirements!

New client version 1.40 brings changes in cam player and WASD walking. From now your recordings are saved in sub-folders named after the character those were recorded on. You will no longer struggle finding specific cams due to having relogged many times, as all cams are now sorted by characters! In order to watch cams you need to copy them to the main cam folder. Additionaly, from now cams are played by external program, which allows you to watch while staying online in game.

New client also allows you to change the key used to switch WASD mode on and off. In order to do that, go to Tibiantis/game/ folder and open Tibiantis.ini file in any text editor. Find a line "wasdKey =" and replace the following number with a number corresponding to the key you'd want to use instead, using below scheme as reference.

By default it is set to 13, which represents Enter key. Remember, that any changes should be done when your client is closed.

We'd also like to announce the new website is right behind the corner! It is currently work in progress, so please give it a bit more patience :)

Have fun and see you in Tibantis!
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