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Changelog
08 Oct 2025 - Thanks to player Tarsal, Tibiantis now has another fansite! We encourage you to check it out! The list of all fansites can be viewed here. (Please bear in mind that although fansites are usually very helpful, they are also created by players, so the information contained therein is not guaranteed to be accurate. Any inaccuracies should be reported to their authors.) Check full changelog...

#1

21.11.2025 10:58:36

Shy Teddy
Player

Level: 96
Profession: Royal Paladin
Residence: Darashia
Posts: 1

Re: Official local client API?


Looking at prior threads (eg. https://tibiantis.online/?page=viewtopic&id=342, https://tibiantis.online/?page=viewtopic&id=366), reading Tibiantis client's memory directly is prohibited due to cheating potential ("battlelist alarms, getting sqms containing fishes etc."); this is completely understandable, but has the unfortunate side effect of having to jump through hoops if one wants to implement a non-cheaty plugin (eg. exp/h counter in Fikolec's Tibiantis Launcher).

Would the administration be open to instrumenting the client with an proper API (a localhost HTTP server with some JSON endpoints, or so) exposing a subset of blessed statistics, excluding those with "cheating potential"?

For example:
- YES: experience, skills
- YES: session length
- YES: monsters killed during session
- YES: runes used during session
- YES: map position
- NO: hp
- NO: battle list

I think a bunch of IT geeks playing here would appreciate a simplified way to develop creative plugins for legit purposes.

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