06 Jan 2025 - Today Santa returned to his home on Vega. Christmas trees are also gone and cannot be bought from NPCs anymore. Along with these changes, several minor map fixes have been applied (e.g. a missing stalagmite in the dragon lair was re-added, it is now not possible to levitate in that spot).
Check full changelog...
There is a temple on the island so maybe a questline where you become a citizen of Aruthang, but depot is too much. Also spider teleport could be removed to make the place more isolated as it's meant to be.
Also spider teleport could be removed to make the place more isolated as it's meant to be.
Yes, and in a next step remove also mailbox to make it even more isolated. Let's make people move their loot by traveling it on boat in their backpack.
God Level: 26 Profession: Elder Druid Residence: Darashia
Posts: 264
Re: Aruthang
The "spider teleport" was not an intended feature, so yes, it's a detail to note. Though, players can always find another way. Personally, I don't like the idea of a town with citizenship and without depot. I think it should always come with either both (city) or none (village).
The "spider teleport" was not an intended feature, so yes, it's a detail to note. Though, players can always find another way. Personally, I don't like the idea of a town with citizenship and without depot. I think it should always come with either both (city) or none (village).
indeed mother tibia agrees. cities citizens get depot villagers no. not many people live there.
we plan to expand the lore of this place, which could give more context to having a depot on Aruthang. But as Kay mentioned, no final decision has been made yet. We are planning to create a forum thread where we would like to gather players' opinions on a few topics, particularly regarding this island and the next update.
or is the big house expansion pack coming out soon (:
ask not what tibiantis can do for you ask what you can do for tibiantis
Player Level: 107 Profession: Royal Paladin Residence: Carlin
Posts: 10
Re: Aruthang
Hi,
In my opinion, the island of Aruthang is unique by the lack of Depot and Citizenship options. Something I miss about the island is the other details that deviate from the reality of Mainland. It would be great to see several types of raids there, more or less advanced. For example: *Troglodytes raid with the ability to loot a rare decorative item (something along the lines of Sam's Old Backpack). *Gorlacks raid including little boss and also the possibility to loot a rare decorative item. *Bandits arriving on ships.
Instead of Citizenship as we know it from other cities, it would be good to have the ability to work on building your rank as a villager. Doing simple daily or weekly tasks to be able to, for example, lower the price of buying or be able to have cheaper blank runes. In addition, I think that the mines could be slightly expanded.
God Level: 26 Profession: Elder Druid Residence: Darashia
Posts: 264
Re: Aruthang
Since we intend to move all the proposals regarding Aruthang to one thread here, I'll be closing this thread now, but of course I invite you to put your three cents there :)