06 Jan 2025 - Today Santa returned to his home on Vega. Christmas trees are also gone and cannot be bought from NPCs anymore. Along with these changes, several minor map fixes have been applied (e.g. a missing stalagmite in the dragon lair was re-added, it is now not possible to levitate in that spot).
Check full changelog...
Player Level: 40 Profession: Knight Residence: Carlin
Posts: 2
Re: Could you fix the dog race in venore?
I think that the dog race upon the depot could be improved to do some gambling and bets among players. The problem is that when you release the dogs and one reach the end and win, both dogs still there moving arround forever with no way to restart the race. Would be great if when one of the dogs reach the wining sqm they are teleported to the start sqms and the lever restarted locking them to do a new race. Also you could give them more velocity to do it more fast and exiting.
Player Level: 110 Profession: Paladin Residence: Venore
Posts: 7
Re: Could you fix the dog race in venore?
Maybe bring it up in Suggestions but the dog race was meant to be done by players no npcs, one hold the bets and the rest pay etc. Maybe Lamusini can arrange a contest or something xd Be gambling aware, when the fun stops, stop.
The problem is that when you release the dogs and one reach the end and win, both dogs still there moving arround forever with no way to restart the race.
You can push them back to the starting point and close it. What's the issue?
The problem is that when you release the dogs and one reach the end and win, both dogs still there moving arround forever with no way to restart the race.
You can push them back to the starting point and close it. What's the issue?
Yes indeed. But stills too slow. Would be great a nicer and advanced system. Just trowing ideas here. At least you could do the dogs more faster to make the races cicles more exiting and more fast overall.