wrote:I think those types of comments are out of place. I'm serious and I'm being respectful.
Spitting out groundless accusations publicly is not respectful at all. Neither is the way you reacted to Lord's answer. You suspected that it could be disallowed, so you asked and were confirmed, but then you decide to deny that answer?
Reading the client's memory is not analogous to web scrappers. Those can only read information that is available publicly for everyone, plus they work entirely outside of the game and there is no way to connect them to specific characters/accounts (as I have already explained ). Scanning the client's memory, however, would allow you to gain knowledge that you are not supposed to have and that you would not have gained in a legal way, such as map structure and nearby creatures out of the character's sight (outside of the screen, on the other floors, or in the dark) as well as information about squares with fish etc. It is basically like a wallhack in other games.
The rule 4.d) clearly says that "Players have to play the Game by themselves
without any help or involvement of any other than the official software in its currently supported version". And even if this was not mentioned specifically, you were already made aware by Lord's answer, therefore by denying that answer and still insisting on creating such software you are also violating the rule 2.e), i.e. this post:
wrote:As I see this issue, in my book reading memory is not forbidden, with your own rules in my hand. So I will build that software. When I see reading is prohibited then I will stop doing that.