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Changelog
26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before.
Check full changelog...
Yea, and then people actually played your server and left. You did a FANTASTIC job with deleting botters/mcs and what not.
Horrible job in keeping an actual consistent playerbase.
"Yet tibiantis is still here" Is this supposed to be some sort of big brain comment? Tibiantis will always be a server, so long as pay the hosting company. Will it be a popular successful server without ankrahmun ? Not a chance.
Speaking about keeping the actual consistent playerbase and big brain comments, Tibiantis is not any less popular nor less populated than it was in July 2020. :) Let's not argue, you can check the data at tibiantis.info.
Also, you mention we had 400+ online at some point, but you didn't mention it grew to that point over 1.5 years "without Ankrahmun".
There's no proof that Ankrahmun has such big impact on the online numbers as you claim. You are selecting arguments for your thesis by attributing every drop in the online number to Ankrahmun. But this thesis was originally made up 2 years ago. And despite the fact that the state of Ankrahmun hasn't changed we went up and down many times in that period. From 400 to 100 in the first months, and then somehow back to 400 a year later. Fluctuations in online numbers are natural. Just as the online number varies considerably on the time of day, it does vary in a broader perspective too, due to many reasons. Wars, pking, other events within the community, ban waves, other servers starting, even other games, intensity of our advertising campaign, seasons, weather, covid restrictions and so on.
But we can use other servers as a reference too. Tibianic had the original Ankrahmun. Was it more populated in terms of unique players? Doubtful, and I even remember people complain about the same things. :) Has any other oldschool lowrate OT "with Ankrahmun" been more populated in the past months? Name them if you want, you won't get banned for the third party advertising. :)
I know there are people who claim to have left "because of Ankrahmun". But I have also seen many people who said that only to come back a few months later. Others I have seen get hunted or banned and then say they quit because of Ankrahmun. It's often repeated because it became a meme and a reason to complain on the administration, rather than it being the actual reason of their quitting. Of course I don't doubt there are people who might have left because of that. If you are one, you don't have to convince me, I believe you. Does it mean everyone leaves because of Ankrahmun? Hardly. On the other hand, there may be people who wouldn't even play if we had the original tombs and the whole game was around them as usually. Anyway, the impact isn't nearly as big as you say.
Of course the game needs updating, we all agree here. Anyone can also see that Ankrahmun obviously didn't work as planned. That's why we will apply proper changes. No need to argue here. But thinking that only with Ankrahmun, especially the original, Tibiantis would have thousands of players now is just a wishful thinking. There's no data to cover that, no examples. If you think otherwise, feel free to share them. But please, don't use said "war teams" who now maybe went to play Medivia or other server for a reference. You know very well as I do, that the teams always move from one server to another where there's an active war currently, especially on newly opened servers. And they have been on and off Tibiantis at least several times too. Would you give your head that they will be all still playing there in a month or two? :)
Yea, and then people actually played your server and left. You did a FANTASTIC job with deleting botters/mcs and what not.
Horrible job in keeping an actual consistent playerbase.
"Yet tibiantis is still here" Is this supposed to be some sort of big brain comment? Tibiantis will always be a server, so long as pay the hosting company. Will it be a popular successful server without ankrahmun ? Not a chance.
Speaking about keeping the actual consistent playerbase and big brain comments, Tibiantis is not any less popular nor less populated than it was in July 2020. :) Let's not argue, you can check the data at tibiantis.info.
Also, you mention we had 400+ online at some point, but you didn't mention it grew to that point over 1.5 years "without Ankrahmun".
There's no proof that Ankrahmun has such big impact on the online numbers as you claim. You are selecting arguments for your thesis by attributing every drop in the online number to Ankrahmun. But this thesis was originally made up 2 years ago. And despite the fact that the state of Ankrahmun hasn't changed we went up and down many times in that period. From 400 to 100 in the first months, and then somehow back to 400 a year later. Fluctuations in online numbers are natural. Just as the online number varies considerably on the time of day, it does vary in a broader perspective too, due to many reasons. Wars, pking, other events within the community, ban waves, other servers starting, even other games, intensity of our advertising campaign, seasons, weather, covid restrictions and so on.
But we can use other servers as a reference too. Tibianic had the original Ankrahmun. Was it more populated in terms of unique players? Doubtful, and I even remember people complain about the same things. :) Has any other oldschool lowrate OT "with Ankrahmun" been more populated in the past months? Name them if you want, you won't get banned for the third party advertising. :)
I know there are people who claim to have left "because of Ankrahmun". But I have also seen many people who said that only to come back a few months later. Others I have seen get hunted or banned and then say they quit because of Ankrahmun. It's often repeated because it became a meme and a reason to complain on the administration, rather than it being the actual reason of their quitting. Of course I don't doubt there are people who might have left because of that. If you are one, you don't have to convince me, I believe you. Does it mean everyone leaves because of Ankrahmun? Hardly. On the other hand, there may be people who wouldn't even play if we had the original tombs and the whole game was around them as usually. Anyway, the impact isn't nearly as big as you say.
Of course the game needs updating, we all agree here. Anyone can also see that Ankrahmun obviously didn't work as planned. That's why we will apply proper changes. No need to argue here. But thinking that only with Ankrahmun, especially the original, Tibiantis would have thousands of players now is just a wishful thinking. There's no data to cover that, no examples. If you think otherwise, feel free to share them. But please, don't use said "war teams" who now maybe went to play Medivia or other server for a reference. You know very well as I do, that the teams always move from one server to another where there's an active war currently, especially on newly opened servers. And they have been on and off Tibiantis at least several times too. Would you give your head that they will be all still playing there in a month or two? :)
People wants ankrahmun because its known for them, its also probably the town everyone that played 7.4 back in the days loved the most. And as you stated that "people are still here even 2 years later and that the online numbers will always vary" that is in some way true. But nothing lasts forever and I think that alot of people has actually started to get a bit tired of the map, it is very small and tibia is also a game where updates are needed so that people doesn't lose the motivation, also I'd say that one of the main problems is that there is no information anywhere about upcoming content or anything which is also a bit stupid in my opinion :)
People wants ankrahmun because its known for them, its also probably the town everyone that played 7.4 back in the days loved the most.
Well, they have to forget it or move on, because the original Ankrahmun will not be back. And the reasons for which it was customized we still find perfectly valid. Of course the game needs updates, but who says there won't be any? As for the lack of information, you are right, and we will post a general roadmap to let you know what we are working on and how we see the future of Tibiantis.
People wants ankrahmun because its known for them, its also probably the town everyone that played 7.4 back in the days loved the most.
Well, they have to forget it or move on, because the original Ankrahmun will not be back. And the reasons for which it was customized we still find perfectly valid. Of course the game needs updates, but who says there won't be any? As for the lack of information, you are right, and we will post a general roadmap to let you know what we are working on and how we see the future of Tibiantis.
I understand that original ankrahmun wont be back, but like you said here, all we need is some information on when the updates are expected, that will bring alot of new motivation to players, noone wants to hunt dragons for 3 years, I guess you can understand that aswell :)
Speaking about keeping the actual consistent playerbase and big brain comments, Tibiantis is not any less popular nor less populated than it was in July 2020. :) Let's not argue, you can check the data at tibiantis.info.
Thank you for making this point. Your server has not grown in player base after 2 years. That means the net players leaving and the net player coming, are equal (slightly lower actually in favor of people leaving). Thats NOT a good thing to be proud of buddy. Do yourself some data analysis and find out how many CURRENT players are from Venezeuala. Those players are effectively spoofing your online count because all they do here is make runes to sell to cheaters.
At the time of this post, there are only 29/108 players that are above lv 35. EVERY character below that is a MS, ED, or a non promo mage. There was a single lv 19 knight. Took a screenshot in case you attempted to do the normal Kay run around with twisting nonsense.
Also, you mention we had 400+ online at some point, but you didn't mention it grew to that point over 1.5 years "without Ankrahmun".
It grew for a few key reasons actually. 1 - A good , large scale war that at one point had 60-80 human beings split between 2 teams actively playing every day. Either sittig making runes, or scouting, or exping, or blocking spawns for teamates. Since you have the stats, and you seem to love using data how about you tell us the 6 most popular server days (Most players online at 1 given time), tell us the date of that, and then give the list of the top 50 highest lv players on those days. I can bet with 99% certainty, at least 3/6 of those days was due to a battle (2/6 of those days for events hosted by Lamusini and 1/6 for the anniversary day). Not because every1 wanted to play without some incentive pushing them in that direction.
2 - When people see 50 lv 100+ players online, and another 150+ players online making runes, the server is visually appealing. So people who witness these online counts that are 50/50 on the edge of deciding to play or not, usually lean INTO the server when there is a visual end game player count actively participating in the server.
3 - Active war with videos and gyazos being posted consistently, this is called free advertisement. I know you hate war players, because you an ex griefer/pk team player and im sure plenty of them were jerks to you. However, there has never been ANY popular tibia server that did not have at least its own semi active war community. The only times that occurs is when for example medivia would make a new server and war players would migrate over. Neutral/Rpg players would already have been committed to their characters at this point and would remain on the previous server because their gameplay did not require a war community.
4 - A certain shit server called Medivia, which made a pay to win shop available in game. I can tell you with 100% certainty, (because I was there) that 50% of the Government team was made up of medivia players that left that shit server for that exact reason. I can also say with 100% certainty, that at least 25% of the opposing tried team was also buffed with supporters who had also left that shit server to come here. (Side note, ironic that p2w in shop is frowned upon, but when those players bought runes from vzls it was ok, quite comedic if you ask me)
There's no proof that Ankrahmun has such big impact on the online numbers as you claim. You are selecting arguments for your thesis by attributing every drop in the online number to Ankrahmun. But this thesis was originally made up 2 years ago.
Theres no proof that lack of ankrahmun would NOT have such a big impact either, as you claim it hasnt. I can say for another fact, being as I was here since day 1, I can speak for at least 30 players who quit due to :
A - bad design of ankrahmun quest (There were quite a few people who came here ONLY to try their hand at mysteriandos). Very few remain, and the few that do, are not actively searching for anks solution.
B - Lack of new content. Ankrahmun as you say, has been redesigned. Thats awesome, but it only matters when you can physically access it. Shutting it behind a wooden fence and putting an illogical access quest as a key only seeks to annoy the questers (cuz they waste their time), turns off new people (Who dont want to play a boring 7.4 map thats already been figured out completely), and demotivates the "loyal" players, because like me they evntually say "Oh I guess the GM doesnt give a damn about if we enjoy the server or not. I am not saying to bend the knee to everything, but there is literally ZERO ADVANTAGE to hiding a portion of the map, that has almost as many unique and fun respawns as the mainland. 7 tombs, each with 6 "floors", 8 if you include the city tomb. 4 or 5 scarab caves, each with a larva, 2-3 scarab floors, and 1 ancient scarab floor each. 3 dragon respawns. That alone can support 50 players actively exping.
C - Lack of hunting spawns available. This goes hand in hand with B, but players who can not physically log into hunt because all the respawns are taken, are not going to last long, and they did not.
D - staffs lack of profesionalism in the updates/website. Being told that you will do something, only for it to arrive X MONTHS (not days, months 6+) late only makes players annoyed. You can make any excuse or reason you want for why it happened , it doesnt matter. You were late as hell on the website and update and did not give any information during the period of waiting. Stuff happens but its your job as the staff to remain professional for the players.
There is no proof that ank would boost numbers , but I can guarantee you the lack of ank has a higher subtraction of players than ank would be adding players. Thus resulting in a negative net income of players compared to Ank which would only keep the numbers the same, or increase it. There is ONLY negatives that comes with no ank release.
We can say for a fact though, that despite players who play oldschool for lack of hotkeys, they chose to leave your perfect 7.4 replica, for a money grab hotkey aimbot shit server. What does that say about general interest in this server? Nothing good.
But we can use other servers as a reference too. Tibianic had the original Ankrahmun. Was it more populated in terms of unique players? Doubtful, and I even remember people complain about the same things. :) Has any other oldschool lowrate OT "with Ankrahmun" been more populated in the past months? Name them if you want, you won't get banned for the third party advertising. :)
Uh, the original tibiantis was FAR more popular than this server was at its peak. Granted, there were obviously some Mcs there no doubt but the server itself was far more active. There were also many version of tibianic (I believe 4) before they became "medivia". Players were also younger, and there were ZERO OTHER stable lowrates. So its tough to make any comparison between both servers for a multitude of reasons.
I know there are people who claim to have left "because of Ankrahmun". But I have also seen many people who said that only to come back a few months later. Others I have seen get hunted or banned and then say they quit because of Ankrahmun. It's often repeated because it became a meme and a reason to complain on the administration, rather than it being the actual reason of their quitting. Of course I don't doubt there are people who might have left because of that. If you are one, you don't have to convince me, I believe you. Does it mean everyone leaves because of Ankrahmun? Hardly. On the other hand, there may be people who wouldn't even play if we had the original tombs and the whole game was around them as usually. Anyway, the impact isn't nearly as big as you say.
Im very confident you have completely ignored past arguments by people who use the phrases "there are people who~~~" because it is not a valid argument with no actual substance to it. So im going to do the same, and say bring me some actual data about these people and come up with an argument thats got some meat to it. This is just a personal view. For every person you claim that came back, I can say there are equal people who never did return. I know of people who wanted to return, but once they heard still no ank, their desire to play was instantly deleted.
Of course the game needs updating, we all agree here. Anyone can also see that Ankrahmun obviously didn't work as planned. That's why we will apply proper changes. No need to argue here. But thinking that only with Ankrahmun, especially the original, Tibiantis would have thousands of players now is just a wishful thinking. There's no data to cover that, no examples. If you think otherwise, feel free to share them. But please, don't use said "war teams" who now maybe went to play Medivia or other server for a reference. You know very well as I do, that the teams always move from one server to another where there's an active war currently, especially on newly opened servers. And they have been on and off Tibiantis at least several times too. Would you give your head that they will be all still playing there in a month or two? :)
Nobody has said the server will have thousands with ankrahmun. It WITHOUT ANY DOUBT would have more people AND most of us day 1 players would still be playing. Go ahead and use your data analysis to find out what characters since day 1, are still actively playing or exping. Its nearly 0.
Of course war players hop around, but they dont leave GOOD active servers. Why do war teams leave servers? Because its boring and theres nothing to do. If there was something to do, they would stay here and play and exp. Nobody sees any hope in this server so we ALL left.
Anyway, the impact isn't nearly as big as you say.
Actually, this cant be proven until you release ank. This is simply your opinion. An opinion of a person out of touch with his community. Where as I, an ex player was having far more discussions with the player base about ankrahmun than you, and I can tell you that not releasing ank was a enormously stupid decision. If you had dumbd the quest down during the 400~ players online for the war? Youd have gotten up to 500+ EASILY. (A 20% increase in player count seems pretty dope) which as you and I both know, has a domino effect of more people coming to play a serv that has 500 NON SPOOF NON MC NON BOT players.
People wants ankrahmun because its known for them, its also probably the town everyone that played 7.4 back in the days loved the most.
Well, they have to forget it or move on, because the original Ankrahmun will not be back. And the reasons for which it was customized we still find perfectly valid. Of course the game needs updates, but who says there won't be any? As for the lack of information, you are right, and we will post a general roadmap to let you know what we are working on and how we see the future of Tibiantis.
I understand that original ankrahmun wont be back, but like you said here, all we need is some information on when the updates are expected, that will bring alot of new motivation to players, noone wants to hunt dragons for 3 years, I guess you can understand that aswell :)
Honestly, I think the idea of increasing prices to ridiculous degrees is .. weird to say the least.
I don't think rune prices are high because there's too much money, I think the rune prices are high because there's too few runes. I'm not super keen on paying 5-8k to travel across the world personally.
Fact is, most players are mastercarding the game. It's a black market p2w scenario. But no one is breaking even as is with the current prices. Unless they're hunting full profitando places with only melee/bolts/summons.
The problem is based on people who play it. You are now like 20 years older than you was when you played real Tibia servers. You got more cash irl, less time and (what's crystal clear) you want take effects of your playing way faster than before. Also the problem is in players minds. More levels, more skills, more crystal coins. That's the fact.
The solution would be some sort of tax, but how do you implement tax when trade is done player to player.
Lets say we implement a market place (like real tibia instead which will only be used to sell equipment, runes will still be player to player) - 2-5% of sale fee will automatically be tax, then tax can be used to purchase over supplied items to burn in return