Changelog
26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before.
Check full changelog...
Player Level: 42 Profession: Royal Paladin Residence: Thais
Posts: 4
Re: Tasks ( for fun )
Hey Everyone! Fuy here. First of all, me and my family/friends loooove this server ( Well done Devs ) I was thinking that the idea of introducing tasks would bring an extra element of FUN and Purpose without being too overpowered let me break it down: Escalated Tasks ( meaning that you need to complete the first to go to the next one ) this is a maybe. We can also do like "level tasks" ( 1 - 20 / 21-40 and so on ) 1 per/week Tasks 1 per/month Tasks I think if you do Daily tasks it might lead into more hardcore dispute of respawns. ( so maybe not ) It doesnt have to make you rich or gain too many levels. Let me give an example: Tasks from level 1-20 ( so it can also be applied in rook, for those who like rookgard-gameplay ) 100 Trolls = 100 or 200 gold ( it can even be 100 exp ) Like I said doesnt have to be overpowered. 200 Rotworms = 200 gold ( 500 exp ) 5000 Cycs = Cyclop Slayer ( it could even be a Tittle ) again... doesnt have to make the game easier. But all of these gives extra stuff to do In-game. And it can be Balanced to adjust to the 7.4 Lifestyle and pace of the game. Other ways to implement this: Maybe choose 3 tasks to do during the week ( so there is no abuse ) and So on. I think if we face this subject with care it can turn into a cool little twist- Maybe is a stupid idea... Idk Thats it, if there is interest I will elaborate more on the matter. Hail Tibiantis
Player Level: 18 Profession: Sorcerer Residence: Thais
Posts: 1
Re: Tasks ( for fun )
The idea is nice, but tasks have an impact on the economy and do not reflect the classic experience. So I'm guessing it's not going to be implemented here anyway.
Player Level: 42 Profession: Royal Paladin Residence: Thais
Posts: 4
Re: Tasks ( for fun )
wrote: The idea is nice, but tasks have an impact on the economy and do not reflect the classic experience. So I'm guessing it's not going to be implemented here anyway.
I think you are right, please close this.-
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