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Changelog
26 Oct 2024 - Thanks to a few tweaks to the back-end infrastructure, the server save will now last 10 minutes at most, rather than way over 20 as it did before. Check full changelog...

#21

06.03.2022 18:54:14

War Wolf
Player

Level: 50
Profession: Master Sorcerer
Residence: Thais
Posts: 5

Re: Tibiantis Lore, ankrahmun/aruthang.


Saviour  wrote:

Ankrahmun was as original part of tibia 7.4.



Yes it is true, but on this server it has been destroyed by the djinn war so (hopefully) there wont be any op spawns you can gfb.


#22

06.03.2022 23:41:58

Zero
Player

Level: 38
Profession: Royal Paladin
Residence: Carlin
Posts: 5

Re: Tibiantis Lore, ankrahmun/aruthang.


xD
  • Last edited 06.03.2022 23:42:49.
  • Quote

#23

06.03.2022 23:42:59

Saviour
Player

Level: 249
Profession: Elite Knight
Residence: Venore

High Council of the Government

Posts: 91

Re: Tibiantis Lore, ankrahmun/aruthang.


War Wolf  wrote:

Saviour  wrote:

Ankrahmun was as original part of tibia 7.4.



Yes it is true, but on this server it has been destroyed by the djinn war so (hopefully) there wont be any op spawns you can gfb.



next time before u write something, read all posts in topic please XD

who said that i want to pg etc ? as i said before "Kay said on tibiantis u won't find better profit than Orc Fortress / u won't find better exp solo than vdl"

i just want part of original map back, just access i dont care for djinns quests etc, just ACCESS.

#24

07.03.2022 16:19:26

Thomas Shelby
Player

Level: 43
Profession: Sorcerer
Residence: Kazordoon
Posts: 1

Re: Tibiantis Lore, ankrahmun/aruthang.


Saviour  wrote:

War Wolf  wrote:

Saviour  wrote:

Ankrahmun was as original part of tibia 7.4.



Yes it is true, but on this server it has been destroyed by the djinn war so (hopefully) there wont be any op spawns you can gfb.



next time before u write something, read all posts in topic please XD

who said that i want to pg etc ? as i said before "Kay said on tibiantis u won't find better profit than Orc Fortress / u won't find better exp solo than vdl"

i just want part of original map back, just access i dont care for djinns quests etc, just ACCESS.




But still you can make access for Ankrahmun, but nobody know how to solve that quest and its fair for all I think.
You can be first ;]
  • Last edited 07.03.2022 16:19:46.
  • Quote

#25

07.03.2022 17:30:36

Zero
Player

Level: 38
Profession: Royal Paladin
Residence: Carlin
Posts: 5

Re: Tibiantis Lore, ankrahmun/aruthang.


Thomas Shelby  wrote:

Saviour  wrote:

War Wolf  wrote:

Saviour  wrote:

Ankrahmun was as original part of tibia 7.4.



Yes it is true, but on this server it has been destroyed by the djinn war so (hopefully) there wont be any op spawns you can gfb.



next time before u write something, read all posts in topic please XD

who said that i want to pg etc ? as i said before "Kay said on tibiantis u won't find better profit than Orc Fortress / u won't find better exp solo than vdl"

i just want part of original map back, just access i dont care for djinns quests etc, just ACCESS.




But still you can make access for Ankrahmun, but nobody know how to solve that quest and its fair for all I think.
You can be first ;]




i spend already 200+ hours on that quest ;) (no - not only spamming random keywords like a retard)
and trust me im done, won't touch it anymore.. "easy and logic"

#26

07.03.2022 20:18:17

Henkie El'Baguus
Player

Level: 127
Profession: Royal Paladin
Residence: Venore
Posts: 8

Re: Tibiantis Lore, ankrahmun/aruthang.


The people here that doesn't want ankrahmun are imo just dumb. There is absolutely NOTHING negative about opening up ankrahmun, there are only benefits, the server will have the ability to grow due to more spawns for everyone, this has nothing to do with us needing "op" spawns, its about having a bigger map so more people can actually play here and discover new content which also is a big part of the game, hunting in the same spawns for 2 years is kinda exhausting and it takes away the fun after a while, the current map isn't enough for somewhere between 350-400 players, and the server will never grow abow those numbers unless you open up ank, its just that simple.
  • Last edited 07.03.2022 20:19:15.
  • Quote

#27

07.03.2022 21:22:37

Ferius
Player

Level: 151
Profession: Royal Paladin
Residence: Thais

Marmolada Wisniowa of the Konfitury oraz Przetwory

Posts: 4

Re: Tibiantis Lore, ankrahmun/aruthang.


Henkie El'Baguus  wrote:

The people here that doesn't want ankrahmun are imo just dumb. There is absolutely NOTHING negative about opening up ankrahmun, there are only benefits, the server will have the ability to grow due to more spawns for everyone, this has nothing to do with us needing "op" spawns, its about having a bigger map so more people can actually play here and discover new content which also is a big part of the game, hunting in the same spawns for 2 years is kinda exhausting and it takes away the fun after a while, the current map isn't enough for somewhere between 350-400 players, and the server will never grow abow those numbers unless you open up ank, its just that simple.



+1

#28

08.03.2022 00:55:10

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 102

Re: Tibiantis Lore, ankrahmun/aruthang.


ask not what tibiantis can do for you
ask what you can do for tibiantis

#29

11.03.2022 17:58:37

Saviour
Player

Level: 249
Profession: Elite Knight
Residence: Venore

High Council of the Government

Posts: 91

Re: Tibiantis Lore, ankrahmun/aruthang.


Pi  wrote:



Levels 8 voices doesnt count here, bye.

#30

12.03.2022 20:48:29

The Punisher
Player

Level: 67
Profession: Paladin
Residence: Thais
Posts: 6

Re: Tibiantis Lore, ankrahmun/aruthang.


The Punisher  wrote:

Walter White  wrote:

Crying for more and better hunting grounds is just what made real tibia into the mess it is. More hunting grounds on a similar level means more ppl make more exp/h, makes everyone level overall faster and in 1 years we will have 100 lvl 150s cry for more and better hunting grounds cuz they level so slowly on the old spawns and then a year after that we will have 100 lvl 200s cry for more and better hunting grounds etc. etc. and in a few years you will have a server where 50% are lvl 300-400+.

Personally I chose to play 7.4 BECAUSE of the slower overall lvling. If I want a server with op spawns that are free 24/7 I would either play real tibia, one of the many dead ot's with average of 10 players online or a high rate ot with 500 custom spawns.




The problem about this is that the number of players online is decreasing. Slowly, but decreasing. Ofc the kingdom-swap server, war and economic recession (real life) made max online players recently. But it was just a hype. Most of online players are just mages doing runes to sell for dollars or euros (economic recession). They are important? Yeah! But we also need active players, don't you think? With less players to buy itens and players to rune, you won't be able to do your vdl/warlock hunts. Some weeks after the all time max online players, it is already coming back to regular basis. However, there are way more players with good set and hunting monsters that drop itens you can only sell to players. The players who want to level, do some quests, this kind of player needs to increase. The old ones, like you, soon won't be able to sell your itens from huntings, or buy runes, can you understand that? I'm not saying that ankh is the solution. For example, i really don't mind a raise on premium account price for investing in ads/media. Thats's a nice example. As consequence it would need a way to burn gold and maybe itens (right we got mana fluids and houses rent as top burners). Thats not so hard to understand.
Ofc Cip did a mess with real tibia, but we can do some changes slowly, and learning with that.
I understand your point of view, but at this rythm, soon you will be distance highscore of an empty server with 10 players online, as you said. And i think you wouldnt like that either.
There's always a middle term, we dont need to get access to tombs and stuff, but new ways of BURNING gold and itens. So lets think together. When you say things like "you bunch of crying babys" you are just being arrogant. This is an ot server, we can think of new solutions and learn with cip errors. But for that, we all need to be open to dialogue



Friendly reminder for the "true old school players": i've brought updates or new areas as an attractive move for new players, or the economy would start to crash. Well, about 10 days ago a knight armor was about 5k and 7k knight legs. Now there are players on trade selling for 3.5k armor and 4k legs, still no buyers. But ofc, u now all about economics and mmo's. As i said NEW WAYS OF BURNING ITENS AND GOLD. Is it clear now? Thanks :D

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