06 Jan 2025 - Today Santa returned to his home on Vega. Christmas trees are also gone and cannot be bought from NPCs anymore. Along with these changes, several minor map fixes have been applied (e.g. a missing stalagmite in the dragon lair was re-added, it is now not possible to levitate in that spot).
Check full changelog...
Player Level: 18 Profession: Sorcerer Residence: Thais
Posts: 2
Re: Outfit proposal
I can't find such a proposal, but it seems interesting to add a few basic / custom outfits. This will open up ways to gain experience on mobs that I don't want to attack due to waste, and it may diversify the game. Of course Citizen its basic and first but droping this item for RPG players its fun too. Can be add also piece of cloth (hero ,ghoul ,mummy,ghost, djin(no1 exp on djin =waste) ) spider silks from Giant spiders , Elfs for holy orchids, iron ore from dwarfs , dragon leathers . Meaby add this castom mobs drop or change loot drop to be hard to make it. Meaby new mechanic of drop ?. Like 3-4 outfits to get more fun.
Player Level: 26 Profession: Knight Residence: Carlin
Posts: 5
Re: Outfit proposal
Hi, I agree with you that adding new outfits or updating them to those from versions 7 or 8 where the addon system was introduced is a good idea. I am afraid that this would be too much interference in the game's source code and it could completely change the image of the game. (less retro) I'd like others to comment too