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Changelog
06 Jan 2025 - Today Santa returned to his home on Vega. Christmas trees are also gone and cannot be bought from NPCs anymore. Along with these changes, several minor map fixes have been applied (e.g. a missing stalagmite in the dragon lair was re-added, it is now not possible to levitate in that spot). Check full changelog...

#1

28.03.2023 11:55:23

Ankh
Player

Level: 17
Profession: Knight
Residence: Ab'Dendriel
Posts: 12

Re: mini map with sectors and refresh times


| 1" : 1 minute
_ 1° : 1 hour

.   1 px : 1 sqm
-   1 line : 32 sqm
1 block : 1 sector

1*8 sectors : 1 minute
48/8 sectors : 6 minutes
10*48 sectors : 1 hour




Kay  wrote:


Map is divided on sectors, each sector has a size of 32x32 tiles. Surface of the map has width and height of 48 sectors.

Cylinder is a set of sectors of the same [x, y] coordinates but different floors. So each cylinder includes 1 to 16 sectors, as there are 16 possible floors.

When the server starts, so does the refreshing loop. Every minute 8 cylinders are refreshed.

It starts in top left corner and ends in the right bottom corner of the map, and then goes all over again.



That means each part of the map refreshes at its own time, but the interval is 4h48min everywhere

Thanks to our fansite, you can check which tiles are refreshable and which not: 
https://tibiantis.info/library/map




(\_/)
(O.o)
(''')(''')

  • Last edited 01.07.2024 15:19:11.
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#2

29.03.2023 08:00:01

Ankh
Player

Level: 17
Profession: Knight
Residence: Ab'Dendriel
Posts: 12

Re: mini map with sectors and refresh times




and another 1
                 

(\_/)
(O.o)
(''')(''')

  • Last edited 01.07.2024 15:19:19.
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#3

04.04.2023 16:12:17

Goshnar
Senior Tutor

Level: 131
Profession: Elder Druid
Residence: Darashia

Celestial Mau of the Bolts and Cats

Posts: 47

Re: mini map with sectors and refresh times


Good job!

(∩`-´)⊃━☆゚.*・。゚ uuuuhhvada kedavra


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