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I tried using summons to hunt long ago and I remember they're kinda hard to maneuver, especially when you're trying to use them as blockers and making them move in front of you. It felt like when you got near the summon, there was an equal probability for it to move to any adjacent free sqm.
My suggestion is that we change the probabilities for the sqm draw, making it more likely that the sqm "away" from the summoner gets drawn. It will make controlling the summon more viable and pleasant, as summons are barely used for hunts right now.
Player Level: 8 Profession: Paladin Residence: Thais
Posts: 105
Re: Summoned monsters movement
they would just get in the way all the time and deny any attempt to pass summons seem to be coded to move out of the way and follow the summoner it allows you to move around your summon more freely now doesn't that sound much better?
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