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09 Jul 2023 - As of the 17th of July our emissary NPC Christopher Tibis will again have to return to his duties in the celestial realm. Be aware that the anniversary tokens will also fade away on that day at the time of the server save. Therefore, if you still haven't exchanged your tokens we suggest doing so as soon as possible. Check full changelog...

#1

23.03.2023 21:57:47

Yog
Player

Level: 82
Profession: Master Sorcerer
Residence: Venore
Posts: 2

Re: Summoned monsters movement


I tried using summons to hunt long ago and I remember they're kinda hard to maneuver, especially when you're trying to use them as blockers and making them move in front of you. It felt like when you got near the summon, there was an equal probability for it to move to any adjacent free sqm.

My suggestion is that we change the probabilities for the sqm draw, making it more likely that the sqm "away" from the summoner gets drawn. It will make controlling the summon more viable and pleasant, as summons are barely used for hunts right now.

#2

23.03.2023 22:20:48

Goshnarr
Senior Tutor

Level: 103
Profession: Elder Druid
Residence: Darashia

Dreamer of the Cats and Bolts

Posts: 39

Re: Summoned monsters movement


Not sure if that's an easy thing to code, regardless I haven't had any issues hunting with summons at all.

The truth gained by insanity

#3

31.03.2023 01:24:21

Pi
Player

Level: 8
Profession: Paladin
Residence: Thais
Posts: 90

Re: Summoned monsters movement



they would just get in the way all the time and deny any attempt to pass
summons seem to be coded to move out of the way and follow the summoner
it allows you to move around your summon more freely
now doesn't that sound much better?

ask not what tibiantis can do for you
ask what you can do for tibiantis

  • Last edited 31.03.2023 16:16:16.
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